2d Artwork 3d Artwork onmouseover About Me

About Me:

My name is Dan Sandberg, I am currently employed by Terminal Reality Inc in Lewisville, Texas as an Environment Artist. Utilizing the internally developed Infernal Engine, 3d Studio Max, Skymatter Mudbox, and Adobe Photoshop I model and texture 3d environments, props, and sets using cutting edge multi-pass materials. We have recently finished production on Ghostbusters: The Videogame for PS3, Xbox 360, and PC.

I graduated from Northern Illinois University with a BFA in Illustration. I greatly enjoy modeling and texturing environments, props, weapons, and vehicles; drawing and painting concept work, illustrations, and sketches, as well as getting down and dirty with gameplay and level design whenever the chance arises. I am also an avid musician and love playing and writing music. A resume can be provided upon request to:

ammojack (at) thedsa (dot) com

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